About Shadowclan
Shadowclan began in
October 1997 when a handful of players in Ultima Online on the Great Lakes
shard decided to take the place of the stupid AI monsters and provide a more
intelligent enemy. They were the first Shadowclan Orcs, and lived out of a
tent. From the beginning, they roleplayed and stayed in-character as orcs.
Soon after that, Shadowclan
moved to the Catskills shard and into the orc fort South of the City of Yew.
The clan grew and thus did the intensity at the orc fort. Battles became
commonplace. Other roleplayers flocked to Catskills, and with some publicity,
the population of Shadowclan skyrocketed. For years, the battles at
the officially recognized Shadowclan fort continued all day long, every
day.
Today, Shadowclan has
brought its unique playstyle to several other games, and will take it to any
game where there is enough interest.
What
makes Shadowclan so fun?
Thousands of players
have been a part of Shadowclan. Here are some reasons why:
- Having fun - Key to being a Shadowclan member is
having fun at what you are doing, without ruining the fun of others.
We love to provide people with an enemy they enjoy fighting.
- Roleplay - Shadowclan members are required to be in-character
at all times while in-game. We specialize in non-human roleplay, especially
orcs and other races of similar behavior/mentality. We have a strong racial
identity and a general dislike of the other races.
- Open Membership - Anyone is welcome to join Shadowclan with
a new character that conforms to Shadowclan policies.
- Community & cooperation - Nothing is more important
to Shadowclan members than the Shadowclan community itself. Everything
is shared and expected to remain within the community. Shadowclan combat
tactics are often non-conventional and emphasize cooperation rather than individual
skill.
- Respect - Shadowclan members are expected to be mature members
of the player community, treating fellow players with respect.
- Quality - We train our new members in the Shadowclan ways,
and expect them to act appropriately.
- Combat - If the game supports it, Player versus Player combat,
as it fits within our roleplay, is a key part of Shadowclan.
- Committed characters - While we have open membership, we
expect characters in Shadowclan to join when their character is created and
for that character to stay in Shadowclan. This promotes sharing and
cooperation between members as they know that aiding their fellow members
will be aiding Shadowclan. Characters that become traitors to Shadowclan
are treated very poorly, and their players are prohibited from rejoining
Shadowclan. Shadowclan members can of course join other guilds with
their non-Shadowclan characters.
- Game Friendly - Our storyline and background blend in with
game's storyline and background to the highest degree possible. We won't
force other players to break character in order to match our own roleplay
style. We follow the rules of the game. No cheating, bug exploiting,
illegal 3rd party programs, or other violations of the game's Terms of Service
are ever allowed.
Want more info about
us? Check out an audio interview
of Fogroth, a member of Shadowclan, by Fear from Battlevortex. Or visit
our message boards and ask some questions.
Or just dive in and make a Shadowclan character. Pick the game and
location that suits you best from those listed on our main
page.
See you in-game!
Hoowah!
Links
to Closed Branches
Shadowclan Orcs of Catskills - Ultima Online
Shadowclan Orcs of Siege Perilous - Ultima Online
Shadowclan Horde of Xev - Everquest
Shadowclan Horde of Guinevere - Dark Age of Camelot
Shadowclan Kobolds et cetera of Mordred - Dark Age of Camelot
Shadowclan Irekei of Treachery - Shadowbane
Shadowclan Irekei of Mourning - Shadowbane
Shadowclan Irekei of Vindication - Shadowbane
Shadowclan Rodians of Kettemoor - Star Wars Galaxies